Heroes and castles 2

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You can take over (and subsequently defend) other battlefields to get bonuses. Mushing them together does not make either any better. It's a bit of a bland action RPG, and a rather shoddy tower defence game. Put it all together and you end up with a genre hybrid that doesn't do either side justice. And while each troop type has an advantage, it's impossible to remember where those advantages lie.

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Not that the strategy in this game is particularly brilliant. Most of the time, you'll just want to get a top-down view of the battlefield so you can manage your foes more effectively. One two three fortressīut trying to deal with enemies hand-to-hand (or with a gun) always distracts from the strategy. This is ultimately a tower defence game, where you hire soldiers and archers and blunderbuss-wielding Scotsmen to help stop an army of baddies from wrecking your precious crystal.īut, and here's where many of the problems arise, you are also on the battlefield, splitting your time between hiring troops and bashing in skulls through mushy button-bashy combat. When you and a hundred allies are tussling with waves of skeletons and goblins in tin-can helmets, it almost looks like a battle from Lord of the Rings.

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When all the pieces come together, you can see what Heroes and Castles is going for.